Versatile jQuery Product Image Viewer Plugin SpriteSpin - Free Download Versatile jQuery Product Image Viewer Plugin - SpriteSpin

Free Download Versatile jQuery Product Image Viewer Plugin – SpriteSpin

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This time I will share jQuery Plugin and tutorial about Versatile jQuery Product Image Viewer Plugin – SpriteSpin, hope it will help you in programming stack.

Versatile jQuery Product Image Viewer Plugin SpriteSpin - Free Download Versatile jQuery Product Image Viewer Plugin - SpriteSpin
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License: MIT
   

SpriteSpin is an amazing jQuery plugin for playing sprite image animations to provide a 360 degree (or panorama and gallery) view of your product image. The idea is to take an array of images or a stitched sprite sheet and plays them frame by frame like a flip book.

Features:

  • Plenty of option parameters
  • 3 modules: 360 degree, panorama and gallery.
  • Supports for drag, click and swipe behaviors
  • Touch enabled and mobile friendly

Basic Usage:

1. Load the jQuery javascript library and jQuery SpriteSpin on your web page

2 <script src="./../src/spritespin.js" type="text/javascript"></script>

2. Create a container for the image viewer

1 <div id="360frames"></div>

3. 360 spin with 36 images / 36 frames

01 <script type="text/javascript">
02 $(function(){
03 var frames = [
04 "images/rad_zoom_001.jpg",
05 "images/rad_zoom_002.jpg",
06 "images/rad_zoom_003.jpg",
07 "images/rad_zoom_004.jpg",
08 "images/rad_zoom_005.jpg",
09 "images/rad_zoom_006.jpg",
10 "images/rad_zoom_007.jpg",
11 "images/rad_zoom_008.jpg",
12 "images/rad_zoom_009.jpg",
13 "images/rad_zoom_010.jpg",
14 "images/rad_zoom_011.jpg",
15 "images/rad_zoom_012.jpg",
16 "images/rad_zoom_013.jpg",
17 "images/rad_zoom_014.jpg",
18 "images/rad_zoom_015.jpg",
19 "images/rad_zoom_016.jpg",
20 "images/rad_zoom_017.jpg",
21 "images/rad_zoom_018.jpg",
22 "images/rad_zoom_019.jpg",
23 "images/rad_zoom_020.jpg",
24 "images/rad_zoom_021.jpg",
25 "images/rad_zoom_022.jpg",
26 "images/rad_zoom_023.jpg",
27 "images/rad_zoom_024.jpg",
28 "images/rad_zoom_025.jpg",
29 "images/rad_zoom_026.jpg",
30 "images/rad_zoom_027.jpg",
31 "images/rad_zoom_028.jpg",
32 "images/rad_zoom_029.jpg",
33 "images/rad_zoom_030.jpg",
34 "images/rad_zoom_031.jpg",
35 "images/rad_zoom_032.jpg",
36 "images/rad_zoom_033.jpg",
37 "images/rad_zoom_034.jpg"
38 ];
39  
40 $("#360frames").spritespin({
41 width : 480,
42 height: 327,
43 frames: frames.length,
44 behavior: "drag", // "hold"
45 module: "360",
46 sense : -1,
47 source: frames,
48 animate : true,
49 loop: true,
50 frameWrap : true,
51 frameStep : 1,
52 frameTime : 60,
53 enableCanvas : true
54 });
55  
56 });
57 </script>

4. Parameters

01 // Stitched source image or array of files
02 source: undefined,
03  
04 // actual display width
05 width : undefined,
06  
07 // actual display height
08 height: undefined,
09  
10 // Total number of frames
11 frames: undefined,
12  
13 // Number of frames in one row of sprite sheet (if source is a spritesheet)
14 framesX   : undefined,
15  
16 lanes : 1,
17  
18 // The presentation module to use
19 module: '360',
20  
21 // The interaction module to use
22 behavior  : 'drag',  
23  
24 // The rendering mode to use
25 renderer  : 'canvas',
26  
27 lane  : 0,
28  
29 // Initial (and current) frame number
30 frame : 0,
31  
32 // Time between up<a href="https://www.jqueryscript.net/time-clock/">date</a>s. Set to 40 which is 25 frames per second
33 frameTime : 40,  
34  
35 // Runs animation
36 animate   : true,
37  
38 // If true animation is played backward
39 reverse   : false,
40  
41 // Loops the animation
42 loop  : true,
43  
44 // Stops the animation at this frame if loop is disabled
45 stopFrame : 0,
46  
47 // Same as 'loop' but for user interaction
48 wrap  : true,
49 wrapLane  : false,
50  
51 // Interaction sensitivity used by behavior implementations
52 sense : 1,
53  
54 // Interaction sensitivity used by behavior implementations
55 senseLane : undefined,
56  
57 orientation   : 'horizontal',
58 detectSubsapling  : true,
59  
60 // Occurs when plugin has been initialized, but before loading the source files
61 onInit: undefined,
62  
63 // Occurs when any source file has been loaded
64 onProgress: undefined,
65  
66 // Occurs when all source files have been loaded
67 onLoad: undefined,
68  
69 // Occurs when the frame number has been updated (e.g. during animation)
70 onFrame   : undefined,